// import processing.opengl.*; // cyclops // by luis blackaller PImage pic1; int halfImage; int i = 0, j = 0; float var = 0; int imgCenter, imgNorth, imgSouth, imgWest, imgEast; boolean vuelta = true; int voltear=1; int[][]punto = new int[200][200]; color[][] colores = new color[200][200]; void setup() { size(200,200); halfImage = width*height/4; imgCenter= (width*height-width)/2 -1; rectMode(CENTER_RADIUS); noStroke(); pic1 = loadImage("imageTest_7.tga"); //image(pic1, 0, 0,width,height); //temp = new point[width*height]; for(int i=0;i width/2-1) {i=i-1; vuelta=false;} else if (i > 1) {i=i-1;} else if ((i == 0)|| !(vuelta)) vuelta = true; delay(50); }